

The cause of the fire was a cow kicking over a lantern. The game is about a huge fire that once broke out in Chicago. NOM: "A cow? What's that got to do with Metroid?"īarritt: "There was a pinball game in the 1980s called 'Fire!' in which a cow puts in an appearance. There's even an unexpected appearance from a cow"

But our DS version of pinball is more fun than the real thing!" (laughter) I am renting two squash courts to store about 100 machines. Terasaki: "Cai-san, you are a collector of pinball machines, aren't you?" Also, we were able to put things into the game which would be impossible on a real pinball machine." Remrod: "No, pinball is dead! (laughter) It's really hard to find a pinball machine in arcades these days."īarritt: "That's why we're happy we can bring pinball to the world in the form of video games. NOM: "So is pinball a common hobby in the UK?" They are very loud and showy, both in appearance and in the features they have." Pinball machines in the UK have lots of features and are really entertaining. Miyazaki: "I had never actually played pinball before, but Fuse let me have a go on a machine and it was a lot of fun. Basically he's having a no-holds-barred battle with the pinball machine!" (laughter) In Japan, when people go to an arcade they tend to play the games in silence, don't they? That's why I suffered such culture shock watching Cai play! When he gets worked up, he hits the machine. Terasaki: "I have actually witnessed Cai-san playing pinball for real. Staying faithful to the tradition of the hidden cow Remrod: "Give it a try! You can do it too - it just takes a little effort!" (laughter) Terasaki: "That's something only Cai-san could pull off!" (laughter) If you can do this at will, it makes it much easier to aim the ball at where you want it to hit." Another one is when the ball is rolling along a flipper which is pointed downwards, a nudge can pass the ball over to the other flipper. In pinball, it's a move you refer to as a 'bangback', but it only works once in a while. Just at the instant when you think you've lost your ball, a well-timed nudge can occasionally send the ball back up above the flippers. Remrod: "It's all about getting to grips with nudging. NOM: "Is there a secret to mastering the game?" This rumble feature plays a big part in bringing the experience of pinball alive." Satoru Iwata decided that this mechanical rumble feature would be perfectly suited to a pinball game, and the actual specifications were then decided using a top-down approach. Terasaki: "For the DS, Nintendo has made a rumble feature which operates using a different mechanism from the Rumble Paks we have designed up to now.

NOM: "Turning now to the rumble effects in Metroid Prime Pinball, how did the decision come about to use these in the game?" (Metroid Prime Pinball comes packaged with a DS Rumble Pak). Remrod: "We were in constant contact with each other: we would send a version, receive feedback, discuss it There were absolutely no problems in understanding each other's points of view." I wonder if they felt the same!" (laughter) Terasaki: "We found communication between ourselves and Fuse to be painless. NOM: "How did you find working with Nintendo?"īarritt: "I think that Nintendo's suggestions and comments definitely helped improve the quality of the game." This provides a constant means of double-checking, which I think is another reason for the low number of bugs in the software." As one programmer works, the other will be standing right behind him looking at what he writes. Terasaki: "Fuse use a method known as Pair Programming, with teams comprised of two programmers. Horrocks: "No, you don't hear about it that often so it may be our original idea" NOM: "Do all developers use this kind of test code?"
METROID PRIME PINBALL CODE
I think the most important factor is that we devise a test code (a program which in effect checks the game program) at the same time as we develop the game." Horrocks: "Well, firstly we check everything very carefully.
METROID PRIME PINBALL HOW TO
I wondered if you had a specific policy concerning how to make games without many bugs." Terasaki: "One of the distinctive features of the games Fuse develop is that they have very few bugs. It takes effort to become a pinball master

Click here to read the first part of this interview.
